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Control Freak: My Epic Adventure Making Video Games par Cliff Bleszinski : d'occasion-
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Lieu où se trouve l'objet : Sparks, Nevada, États-Unis
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Estimé entre le jeu. 6 juin et le mar. 11 juin à 43230
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Numéro de l'objet eBay :364034888179
Dernière mise à jour le 14 mai 2024 12:13:01 Paris. Afficher toutes les modificationsAfficher toutes les modifications
Caractéristiques de l'objet
- État
- Publication Date
- 2022-11-01
- Pages
- 320
- ISBN
- 9781982149147
- Book Title
- Control Freak : My Epic Adventure Making Video Games
- Item Length
- 9in
- Publisher
- Simon & Schuster
- Publication Year
- 2022
- Format
- Hardcover
- Language
- English
- Item Height
- 1.1in
- Genre
- Biography & Autobiography, Games & Activities
- Topic
- Personal Memoirs, Entertainment & Performing Arts, Video & Electronic
- Item Width
- 6in
- Item Weight
- 20 oz
- Number of Pages
- 320 Pages
À propos de ce produit
Product Information
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally--nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski--or CliffyB as he is known to gamers--is one of the few who've reached mythical, rock star status. In Control Freak , he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic's rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite ), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, "No one is weirder than a nerd with money." While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don't play games, you'll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
Product Identifiers
Publisher
Simon & Schuster
ISBN-10
1982149140
ISBN-13
9781982149147
eBay Product ID (ePID)
15057266559
Product Key Features
Book Title
Control Freak : My Epic Adventure Making Video Games
Format
Hardcover
Language
English
Topic
Personal Memoirs, Entertainment & Performing Arts, Video & Electronic
Publication Year
2022
Genre
Biography & Autobiography, Games & Activities
Number of Pages
320 Pages
Dimensions
Item Length
9in
Item Height
1.1in
Item Width
6in
Item Weight
20 oz
Additional Product Features
Lc Classification Number
Gv1469.34.A97b54
Reviews
"This book is a fascinating dive into the grind of the games biz. Cliffy started as a fan of mine. And after he put me in his games, I became a fan of his. A solid guy I totally respect."-- ICE-T "Modern game design is a high-stakes game. Cliff Bleszinski had a prime seat at the table, and won. In Control Freak , he gives us a gripping inside history of the games that have swallowed the world--and more than that, a deeply personal look into the mind and heart of a man behind one of gaming's all-time greatest hits. It's fun and heartbreaking and uplifting and real. So read this touching memoir of an eighties childhood and the birth of an artist, from the first person to score 9,990,950 on Super Mario Bros . It's the highest score you can get. You can't get any higher."-- D. B. WEISS, cocreator of Game of Thrones "Cliff Bleszinski's career happened to exactly coincide with the rise of the modern video game industry, which transformed garage-band designers just out of their teens into multimillionaires. This fascinating and often moving book describes what that bizarre trajectory felt like from inside the rocket ship. But it's also about childhood, obsession, fear, and failure. I've known Cliff for fifteen years. Reading this, I realize I barely knew him at all, and I mean that in the best way possible."-- TOM BISSELL, author of Extra Lives and coauthor of The Disaster Artist "An honest, entertaining look at the life and career of one of the video game industry's biggest and brashest personalities. Bleszinski offers a surprisingly candid glimpse into the mind of an iconic designer: the ingenuity, the self-doubt, and the tense creative alchemy that makes video games come to life."-- JASON SCHREIER, New York Times bestselling author of Blood, Sweat, and Pixels and Press Reset "From NES high scores to scrappy nineties shareware to the top of the triple-A heap, Cliff has been plugged in to video game history his whole life, and now we get to see what makes him tick. I loved this book!"-- BRYAN LEE O'MALLEY, New York Times bestselling author of the Scott Pilgrim series and Seconds " Control Freak will win over not just hardcore gamers but those appreciative of a self-deprecating, fun autobiography. Bleszinski's narrative is as animated as the games he played and created, his life story serving as advice for those looking to leave their footprint in any career."-- BOOKLIST "[An] entertaining and candid debut...fascinating."-- PUBLISHERS WEEKLY " Raw and real, [Bleszinski] does not shy away from any topic or censor himself as he shares his troubles with relationships and growth. From his small apartment to his Lamborghini, he shares the ups and downs of working with gaming industry leader Epic. He also provides insight into how major decisions were made in both the games he developed and his own life. Gamers will appreciate the bevy of name-dropping and insider revelations into the evolution of video games and how some popular games, including Unreal and Gears of War , were developed."-- LIBRARY JOURNAL "A behind-the-scenes memoir of the video games industry leavened with insight and self-deprecating humor."-- KIRKUS
Lccn
2022-938717
Dewey Decimal
794.8092
Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
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Informations sur le vendeur professionnel
Alibris, Inc.
Rob Lambert
2560 9th St
Ste 215
94710-2565 Berkeley, CA
United States
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Numéro de l'objet eBay :364034888179
Dernière mise à jour le 14 mai 2024 12:13:01 Paris. Afficher toutes les modificationsAfficher toutes les modifications
Livraison et expédition
Lieu où se trouve l'objet :
Sparks, Nevada, États-Unis
Destination :
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Livraison et expédition | à | Service | Livraison*Afficher les instructions de livraison |
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Livraison gratuite | États-Unis | Standard Shipping | Estimé entre le jeu. 6 juin et le mar. 11 juin à 43230 |
5,50 USD (environ 5,07 EUR) | États-Unis | Expedited Shipping | Estimé entre le mer. 5 juin et le ven. 7 juin à 43230 |
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