Considered by many to be a genre-initiating game, Descent took the successful first person 3D formula popularized previously by Wolfenstein 3D and Doom and created an environment where true freedom of movement was possible. The game begins deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation.
Manning your spacecraft, the object of the game is to navigate through mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3D. With some truly mindboggling level design, you'll find yourself unable to differentiate top from bottom.
Coming shortly after the original 1995 PC version of Descent, the Playstation version was created as a natural fit for the console's robust 3D graphics support. Although unable to take advantage of the multiplayer network options of the PC original, there are options for two-player gaming via a link cable.