Supreme Commander is a sci-fi war game that's laid out to let players see and control any and all of the fighting, from isolated skirmishes between single squadrons to the coordinated maneuvers of all allied forces across a continent. Scope and scalability are what set Supreme Commander apart from its predecessors in the style. The player's view can be zoomed, smoothly and continuously, from a detailed focus on a single unit to an encompassing panorama of the entire theater of war. The game's interface is designed for strategic movements and synchronized attacks, allowing players to coordinate the actions of vehicles and troops on a global level.
By relating each base and battlefield in an realistic, relevant, global way, Supreme Commander also aims to introduce significant new aspects of play to the style. As innovative as it aims to be, the game also embraces many comfortable conventions, offering intuitive control to practiced real-time strategists. Single-player campaigns follow an original but familiar futuristic storyline that pits three different factions against one another, each fighting righteously for a cause it deems vital to its very survival. Up to four Xbox Live connected commanders can battle in the game's multiplayer modes.