Reviews
" The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet "A great addition to any DM toolkit." --The Mary Sue, "What I love so much about this, is that the writing is just so good and it's all these characters you can use for different adventures or different encounters in underground locations or big cities or small towns. It's so useful." --John August, screenwriter of Big Fish " The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "Great recommendation, if you...play Dungeons and Dragons." --Craig Mazin, co-creator of the HBO series The Last Of Us "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet "A great addition to any DM toolkit." --The Mary Sue, "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet, " The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet, "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl