Designing for Kids: Creating for Playing, Learning, & Growing --Paperback

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Numéro de l'objet eBay :125544443607

Caractéristiques de l'objet

État
Bon état: Livre ayant déjà été lu, mais qui est toujours en bon état. La couverture présente des ...
Book Title
Designing for Kids: Creating for Playing, Learning, and Growing
Narrative Type
Architecture
Genre
The arts: general issues
Intended Audience
N/A
Subject
Architecture
ISBN
9781138290761
Catégorie

À propos de ce produit

Product Identifiers

Publisher
Taylor & Francis Group
ISBN-10
1138290769
ISBN-13
9781138290761
eBay Product ID (ePID)
5038627967

Product Key Features

Number of Pages
466 Pages
Publication Name
Designing for Kids : Creating for Playing, Learning, and Growing
Language
English
Publication Year
2018
Subject
Consumer Behavior, Industrial, Developmental / Child, Product, General
Type
Textbook
Author
Krystina Castella
Subject Area
Design, Business & Economics, Psychology
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
31.2 Oz
Item Length
9.7 in
Item Width
7.6 in

Additional Product Features

Intended Audience
College Audience
LCCN
2018-027089
Reviews
Designing for kids is designing for the future. The objects both physical and virtual will mold a child's future and Krystina Castella's brilliant book will help designers bring that future to life. Steven Heller, co-chair SVA MFA Design / Designer as Author and Entrepreneur When I reflect on what is truly unique about the design mindset, it always comes back to three things: impact, empathy, and play. In Designing for Kids, Castella provides educators and practitioners with actionable methodologies that help us excel at creating design artifacts that do just that. Matthew Manos Assistant Professor of Design, University of Southern California; Founder and Managing Director, verynice Brilliantly written, comprehensive, and detailed guidebook on how to design and develop products exclusively for children. Enriched with case studies and learning tools from experts and thought leaders in the industry. A must have reference book for all times. Yesim Kunter, Play Expert and a Futurist
Illustrated
Yes
Table Of Content
Part I The Design Process 1. The Research and Design Process Part II Child Development 2. Development Stages 3. Physical Development 4. Cognitive Development 5. Social and Emotional Development Part III Childhood Today 6. Play 7. Education 8. Children's Spaces 9. Children's Media and Technology
Synopsis
Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations., Designing for Kids gives you all you need to know about age appropriateness, play patterns, age transitions, play testing, safety standards, materials, and the day-to-day lives of kids, so that you can make being a kid better with your designs.
LC Classification Number
NK1520.C37 2018

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